My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender
How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
IOR (Index of Refraction) value | 3ds max tutorials, Refraction, Vray tutorials
Fluid in a Glass - Adaptive Samples
Chromatic Dispersion for Blender (Cycles and Eevee)